1 .@a
2 =
3 getskilllv("NJ_NINPOU");
4 bonus
5 bUnbreakableWeapon;
6 bonus
7 bMatkRate,5;
8 bonus
9 bVariableCastrate,-1*.@a;
10 if
11 (BaseLevel
12 =105)
13 {
14 bonus2
15 bMagicAtkEle,Ele_Water,10;
16 bonus2
17 bMagicAtkEle,Ele_Wind,10;
18 bonus2
19 bMagicAtkEle,Ele_Fire,10;
20 bonus2
21 bSkillAtk,"NJ_KOUENKA",25;
22 bonus2
23 bSkillAtk,"NJ_HYOUSENSOU",25;
24 bonus2
25 bSkillAtk,"NJ_HUUJIN",25;
26 if
27 (BaseLevel
28 =110)
29 {
30 bonus
31 bVariableCastrate,-10;
32 bonus2
33 bMagicAddSize,Size_ALL,15;
34 if
35 (BaseLevel
36 =115)
37 {
38 bonus2
39 bSkillAtk,"NJ_KOUENKA",15;
40 bonus2
41 bSkillAtk,"NJ_HYOUSENSOU",15;
42 bonus2
43 bSkillAtk,"NJ_HUUJIN",15;
44 }
45 }
46 }
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