1 .@a
2 =
3 getskilllv("HW_MAGICPOWER");
4 bonus
5 bUnbreakableWeapon;
6 bonus
7 bMatkRate,5;
8 bonus
9 bVariableCastrate,-1*.@a;
10 if
11 (BaseLevel
12 =105)
13 {
14 bonus2
15 bMagicAtkEle,Ele_Earth,10;
16 bonus2
17 bMagicAtkEle,Ele_Fire,10;
18 bonus2
19 bSkillAtk,"WL_CRIMSONROCK",25;
20 bonus2
21 bSkillAtk,"WL_EARTHSTRAIN",25;
22 if
23 (BaseLevel
24 =110)
25 {
26 bonus2
27 bMagicAtkEle,Ele_Earth,15;
28 bonus2
29 bMagicAtkEle,Ele_Fire,15;
30 bonus2
31 bMagicAddSize,Size_ALL,15;
32 if
33 (BaseLevel
34 =115)
35 {
36 bonus2
37 bSkillAtk,"WL_CRIMSONROCK",15;
38 bonus2
39 bSkillAtk,"WL_EARTHSTRAIN",15;
40 }
41 }
42 }
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